Carcass:-Beginnings of a scenic design project

This last week we were given our first DFTE scenic design project in which we read the script Carcass by Julius Ayodeji, break it down, design sets and concepts etc. then present our designs to the rest of the group. It’s a fairly big project to do in 4 weeks but it’s probably realistic in terms of what is expected in the industry.

First stage:- Reading the script several times; first sweep was to get a gist of the story as a whole and to break down into scenes/sets-external/internal-night/day, second sweep was to get insight into the themes, feelings and mind-set of the characters which will help focus my visual/contextual research for the coming week ahead. This stage was also for jotting down the props/furniture and some key ideas that came to me as I read. This will need to be written out in a way that is expected by the industry so I will check out this week exactly how to present the information. But, for now it’s in a rough format–just enough to allow me to move to the next stage as quickly as possible

Second stage:- Main research stage in which I gather visual and contextual research and start applying it to the script; I have started collecting images from the internet on my Pinterest page plus internet links to refer to. I also ordered some books from the library on dystopia and gender for inspiration. At the moment I’m focusing on the themes/inspirations of metamorphosis, transformation, gender, futurism art, architecture and dystopia which will give me plenty to fill my sketch/scrap-book. I see this stage taking up a fair bit of this week which means that I will have 2 and half weeks to do the designs/concepts/storyboards and model–a tight schedule–but necessary. This is the all important point in which the ideas start to form and it will allow stage 3:-design/concepts to flow more smoothly. This week will also be when I look up all the stages of film design that I’m less familiar with, such as storyboarding, soundstages, concept ratios and I will brush up on my technical drawing knowledge.

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