I’m turning my attentions back to the main build of the project and fleshing out the details of each section one by one. This week I decided to focus on the arena part of the design. It’s a fairly basic shape and design in regards to details and features as it’s a subterranean space with little light. This section has to be set in the bowels of the building, so needed some kind of pillar structure and to drop down into the tank for depth.
I had a basic structure planned out for the space and now I’m working on the textures, details of doors, railings, lighting etc. It also houses the Huntsmen so it needs chains and will take on a horror theme with lighting and colour.
I collected lots of additional images to piece together an overall look in several mood boards.
I want the arena to have the feeling of a rustic, almost medieval/classical space but with modern/futuristic additions, such as lighting, doors, railings etc. It will also have hints at torture/confinement with the addition of chains.
I used Sketch Up to create a 3D model that can become concepts but also can be viewed from several angles and directions.
The next stages include finalising details and producing 1 or 2 concepts that show the space with all its colour, fixtures and fittings and technical drawings that will include a plan, elevation from 2 sides, cutting through the circular space.
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