Author Archives: amandafullwoodma

Concepts and Visuals for Reception Design and CGI Extension

The space beyond the walkway in the reception build is purely CGI work due to height restrictions. Here the set theoretically stretches several floors above. For my project I wanted this area to be a narrow tube like space with light emanating from above that also appears to light up a section of the floor below. It needed to follow on from the set below. This is important for the overall look of the set and ultimately the whole film. CGI needs to fit with the design of the space that the actors inhabit, the directors vision and work with the script. The production designer’s role is to ensure that all this happens and this starts very early in the pre production stage with pre-viz meetings between companies such as Double Negative and Framestore and the designer/directors etc (as researched in earlier posts).

At this stage research is completed, visuals developed, CGI and VFX are discussed and models, concepts, technical drawings are developed.  Locations are also sourced. The reception area of my design was to be my main build and incorporate CGI into the design. For this reason I needed to know how the green screen would allow the set to be extended and what I wanted the extension to look like to ensure that the continuity of the design was not compromised. This would follow through to all sets, particularly those that use CGI mattes and effects.

I have worked through potential ideas and come up with a set of visual/concept guidelines for this reason.

Below, a drawing and colour version of the main set build showing the colour, lighting and space where the set would be extended above the walkway.

concept rec contrast

rec concept last stage 2

Below are a set of visuals and a concept painting for the CGI extension as a design guideline–walls, windows, doors in image 1 and ceiling in image 2. Image 3 is the concept showing the levels, lighting and walkways.

cgi visual 1c

cgi ceiling labeled

concept cgi final

Concepts are to 1:1.85 ratio

 

 

 

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Arena Model Render: First stages of model making

As part of the project I have to produce a section of set that is rendered to show model making skills. I chose to do the arena space because it contained several different textures including textured sandstone walls, concrete, iron, metal grille flooring etc. The first stages of the render were the walls. I chose to use painted sandpaper as it gave just enough texture for both the walls and columns and to provide interest and a realistic look when lit.

The images following are the various stages to date.

render stage 1

render 2

The next stage is more focused on the fixtures and fittings including a door, railings, lights and a central metal wheel that chains are fixed to. I also need to complete the ceiling.

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The Practicalities of Green Screen 2

It’s surprising how many films and TV shows use green screen to create set extensions. Some like Game of Thrones, The Hobbit and World War Z are more obvious productions in which green screen is used to add effects of explosions or distant landscape. Others like The Wolf of Wall Street,where the locations are more achievable using actual locations still use green screen in a studio. I’m not entirely sure whether I’m amazed at how real they look or whether I’m shocked at the lack of in camera effects/location work but it shows what can be done entirely on computer. Given the video that I watched from the making of Titanic in an earlier post, you can speculate that the CGI choices are made based on the cost of building a set or flying cast and crew out to appropriate locations or the preference of the Director.

This is a selection of pictures that demonstrate green screen usage.

visual_effects_hollywood_before_after_04

The Wolf of Wall Street

 

visual_effects_hollywood_before_after_05

The Great Gatsby

visual_effects_hollywood_before_after_06

Game of Thrones

visual_effects_hollywood_before_after_08

World War Z

visual_effects_hollywood_before_after_11

Boardwalk Empire

visual_effects_hollywood_before_after_14

The Avengers

visual_effects_hollywood_before_after_18

The Hobbit

visual_effects_hollywood_before_after_19

The Lord of The Rings

All available at  http://ubertoday.com/before-and-after-photos-show-how-misleading-visual-effects-can-be-in-our-favorite-movies/ [sourced on 12/07/14]

The choice of location is important for some of these productions but maybe less so for others as entire backgrounds, buildings, even windows appear to be  digitally added.  But whether there is a small amount of set build or location used, decisions are made creatively, even down to the choice of floor or lighting in The Wolf of Wall Street image that is filmed in a studio. The production designer will have to be involved in this decision-making at some point in the creative process. The use of CGI can mean more time for the production designer to oversee other aspects or so that streets don’t have to be closed. More often that not, budget controls the choice of set/CGI etc as does the script or the type of film.

I’m taking the route of “as much in camera as possible”. The street alteration that I’m designing is perfectly achievable in an actual location using set dressing with CGI doing the job it was intended for, visual effects; that of extending a location which would be difficult to achieve purely on location given the story is set  50 years in the future . CGI is a tool that can enhance a scene, make it possible to suspend belief for those few moments rather than be imposing, obvious and synthetic. Some of the films work better than others. Personally  I thought The Lord of The Rings worked better than the Hobbit; The Lord of The Rings films appearing much more organic on-screen and real.

 

References:-

Before And After Photos Show How Misleading Visual Effects Can Be In Our Favorite Movies. Available at http://ubertoday.com/before-and-after-photos-show-how-misleading-visual-effects-can-be-in-our-favorite-movies/ [sourced online on 12/7/14]

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Street Location Alteration 2: Matte CGI background

Before placing all the visual and set dressing elements into the street scene I need to portray what the overall look of the CGI back ground and sky will look like. It is night-time but there has to be some light. As there is a fair bit of pollution I’m going with an orange green cast to start with. This can be altered at a later stage.

alteration matte 1

This is a white matte to make the layering easier. Below shows the sky and the start of the background, along with a building design that is partly influenced by my interiors, partly by a gothic/art deco combination.

pen build 1     background with pen 2

The image above was created by altering a pen design that I found.  I then changed the sizes, inverted them to create a collection of buildings. This will sit at the back of the scene as a CGI matte painting. There will also be an addition of a CGI burnt out building using the existing high-rise block of flats.

alteration darkened

 

With the background near completion I can now add in some of the design elements to the foreground.

street alter with shop windows a

The next phase will include altering shop and street signs where necessary and adding in some rubbish, broken glass, maybe a burnt out car etc.

 

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Street location Alteration 1: Graffiti and posters

I wanted at least one street alteration that incorporated CGI/VFX as part of the set extension. I chose Shadwell as it provided some interesting urban views that could be added to or manipulated. The main action is focused on the bridge end of the street and some shop fronts, one of which is used in the action.

I gathered some visual inspiration from my Pinterest page of urban dystopian/post apocalyptic streets and some of my own photos.

 

mood board apoc

 

A short excerpt from Chapter 3, The Huntsman in which one of the characters Switch walks the streets of London.

A couple of streets away he found a dirty fast food joint and bought a burger which he ate back out on the street. In a bin he found an old newspaper from two days ago which had little of interest, but he wasn’t much of a reader anyway. Most of the news he did glance at concerned crime within the city, murder, robbery, arson. The only mention of the world was from opinion columns that criticised the European Confederation’s trade blockades, and there was no mention of America at all. (The Tube Riders by Chris Ward)

Description here is mainly about the world around him and the character himself so it was fairly open in terms of design. Reading through other parts of the book though gave me visual ideas to work from. It had to say city, London, future, dirty, uncared for etc. Because the story revolves around a gang I wanted to make the streets have a gang-like feel with graffiti and posters. I also wanted to incorporate elements of resistance in the wall art, such as doves wings. The eye was used as a resistance poster, “they are watching you…join us…”. It adds to the sense of dystopia and being watched.

eye for poster aposter mask 2graffiti wall mask c

 

poster graffiti wall 2 final

 

Above show the visuals for one of the walls. I used some of my artwork and adapted it, combining it with some tag street art.

I worked on some visuals that could be part of a boarded up shop front. This was inspired by some of the abandoned buildings around Nottingham that were boarded up with wood panels and joined together. This would also be part graffiti’d and would fit over the front of one of the existing shops.

shop fronts boards 1        shop fronts graffiti 2       wing wall darker

The finished boarded up shop front using my building photo, artwork and graffiti wall. The image was produced in photoshop with layers and digital painting.

This image shows where it will fit.

alterations visual board

 

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Digital Matte Painting and Set Extensions

As part of my project I need to look at set extensions, both for the reception space to extend the height and also for the external scenes to change the sky lines. Matte paintings are used behind a built set, filmed action or scale model to extend the set or create a world that would be impossible or too costly to build. In the early days, matte painting was done on sheets of glass. Today it’s a digital composite.

Craig Barron, once matte cameraman at Industrial Light and Magic discusses matte painting.

“Good matte paintings are as much about design and planning as anything else,” states Barron. ” Long before anything is filmed, a matte shot will be carefully planned by us and the film’s production designer. This usually entails producing a number of small test paintings in which we figure out composition, colour schemes, lighting effects and how live action will integrate with painting.” (RICKETT, R., 2000)

matte_painting_5_by_astrokevin

http://slappylafunky.wordpress.com/2010/04/24/creative-inspirations-ron-crabb/ [sourced on 7/05/14]

An image like this would take many hours to produce, so a production designers job is to produce images or collaborate with artists to design scenes that portray the overall look of the film and act as a guideline for VFX artists.

The videos that I’ve found so far about Matte painting either use photographs or images to start with or draft up drawings then paint over, adding photo elements on top. This video is an example of how the image is built up using stages or layers to produce a realistic view.

https://www.youtube.com/watch?v=8-kdXbjwAME

 

 

From this I have thought about how I go about designing with matte painting in mind. I’m not trained in the art of digital FX like the VFX artists of  companies such as Framestore but I can design concepts  that convey the colour palette of the film or a certain look to some of the architecture.

I had a go at using photos and digital painting in Photoshop to try to produce concepts/matte painted backgrounds as a guideline image for colour schemes and lighting.

skyline1

skyline 7 purple

 

blend panorama C

This image is a progression from the first drawing with  background and foreground pieces inserted. To finish this digital Matte/concept I would need to add some detail and some more buildings in the foreground. When designing my locations where a CGI is needed or a space that needs green screen I will create a matte concept that will give a good idea of how I want the scene to look as part of the set design.

 

References:-

RICKETT, R., Special Effects: The History and Technique. London: Virgin Books, 2000.

You Tube and videos:-

http://slappylafunky.wordpress.com/2010/04/24/creative-inspirations-ron-crabb/ [sourced on 7/05/2014]

http://www.youtube.com/watch?v=UkYWop-G0p4 [sourced on 7/05/2014]

 

Categories: MA Practical Project, Post Production, sketchbook and visual diary, The production designer and art department, workshops and skills | Tags: , , , , , | Leave a comment

Walkways and metal floors

 

Below is one of the mood boards that I produced for the walkway design.

walkways and metal floors

Both of the main spaces that I’m designing use walkways of different kinds. The main reception uses a basic straight design that acts like a bridge. As it needs to allow some light through I went for a mesh floor. This is will provide an authentic design because many walkways are made from metal, they are also made from a material that is ridged in some way to act as an anti slip surface. I also decided on semi opaque side glass panels to allow light to pass through while continuing the blue glass theme that I’d already used in the rest of the set/model.

walkway design 2

The arena space is no different apart from it is a circular balcony design. Again I’m using the mesh floor but have designed it so it is made from interlocking pieces, partly for building purpose and partly because it creates and interesting pattern. This will have a rusted metal finish like the doors and railings that I designed a few weeks ago. The image below shows a quarter section that will be repeated all the way around the perimeter of the space.

arena walkway for model 2

The production designer has to design or oversee the design of all features of the space including any fixtures and fittings. These are designed during the pre-production phase.

 

 

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Completed White Card Model:- Medical research centre reception

The white card model for the reception is now complete. The photos show some of the construction process and completed images with a selection of views. I will add some further details and information concerning the green screen area next and complete some visuals to show what this will look like in relation to the model. I will also look at various ways that this set could be produced using CGI.

white card model a

white card model b

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The Practicalities of Green Screen 1

I thought it was important to understand the green screen process, particularly within the sound stage environment as I am designing a set that incorporates green screen elements. I looked at various videos and books and came up with a few pointers in terms of what is needed.

The position of the green screen:– This needs to be at least 8 ft from the actor being filmed (though video suggests 10-15 ft)

Lighting:- Both the screen and the actor have to be lit. The best results can be achieved by using a three-point lighting set up to lit the screen as evenly as possible.

Green Screen:- Needs to be hung in such a way that there are no or few creases or shadows that will make the post-production process more difficult. Fabric needs to be non reflective.

Footage:- Two sets of film footage is needed, one of the actor in front of the green screen and one that is replacement footage such as a matte painting or scene.

(BYRNE, B., 2009)

A good colour for a green screen is anti-reflective Rosco chroma key green, this provides the cleanest green screen  (info at http://greenerystudios.com/green-screen-studio/)

 

greenscreen_graphic

Image available at http://www.innovativethinking-inc.com/greenscreen.html [sourced on 29/06/2014]

 

I also found a video that explains some of the processes.

My problem is that the area that needs to be green screened is the ceiling. I found some studio images showing part of the ceiling screened but there needs to be lighting rigs and the image shows this.

green_screen_sm

Image available at http://www.halastudios.com/studio/studio.html [sourced on 29/06/2014]

The question is, is there a way to green screen a ceiling and allow lighting or does the scene need to be pieced together filming several scenes with more than one green screen shot? Or, does the screen even need to extend that far?

This studio image below  shows a green screen ceiling with lighting rigs in front of the screen. I need to research this further in terms of the practicalities and find out how easy it is to film this and whether the lighting rigs would just be digitally painted out like the scaffolding support was in Inception.

l

Image available at http://www.yelp.com/biz_photos/greenery-studios-burbank [sourced on 29/06/2014]

 

References:- BYRNE, Bill. The Visual Effects Arsenal. Oxford: Focal Press, 2009.

Visual References:-

http://greenerystudios.com/green-screen-studio [sourced on 29/06/2014]

http://www.innovativethinking-inc.com/greenscreen.html [sourced on 29/06/2014]

http://www.halastudios.com/studio/studio.html [sourced on 29/06/2014]

http://www.yelp.com/biz_photos/greenery-studios-burbank [sourced on 29/06/2014]

 

You Tube :-

 

 

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Case Study 2: Production Design, post production and VFX in Inception (part 1)

There have been many groundbreaking film productions over the last few years but Inception is described as one of the few that has been designed entirely in-house. This means from the early stages of concept right through to post production. I looked at the company of Double Negative who took on the massive job of creating dream states in which streets fold in on themselves, huge cities crumble into the sea and scenes where the physical fabric of the universe appears warped and illusionary.

My main task with looking at Inception was to pin down what the production designer does when such a vast amount of visual effects are used. The answer was surprisingly quite a lot in terms of previz.

I looked at the company itself, the articles written and many videos that flesh out different aspects of the production process.

The research is broken down into:-

The design overview

The Production Designer and some of the processes

Double Negative, CGI departments and software (pre-viz to post production)

Conclusions

 

An Overview:-

Film:- Inception

Director:- Christopher Nolan

Designer:- Guy Hendrix Dyas

Budget:- $160,000,000 (estimated) (sourced from http://www.imdb.com on 28/06/2014)

Production Designer Guy Dyas and his art department team gathered an extensive library of architectural reference, which the vfx team then built upon through post production to develop a strong language of structure and style that drew heavily upon the history of modern architecture throughout the 20th century, especially for the climactic scenes in Limbo.  (DESOWITZ, B. 2010)

In terms of building blocks, the Production Designer was involved from the start. It was important to have coherence throughout. Dyas’s team had provided concepts of what various cities were to look like such as the dream state Paris, how it would look when it was folded but no images of how it would go from normal to folded.  This was worked out through collaboration. What was groundbreaking at the time was the daylight photo realism of the buildings as a lot of the scenes were filmed during the day. It had to look real, and the visual research that the art department contributed to that. Dneg team raised the bar in terms of realistic architectural lighting in CG. Many of the dream states were designed from locations and through the art departments concepts. Limbo city itself ended up being designed in CG because of the complexity of how it would be achieved, using CG 3D software such as Maya and Houdini and was inspired by collapsing glaciers.

VFX were used to design certain elements of the film due to the surreal nature of some of the scenes.

What was surprising were the number of traditional techniques used alongside CG.

“As with his previous films, Chris got as much in camera as possible and previs became extremely important in technically demanding moments like the Penrose steps: the impossible, ‘endless staircase’ made famous in the drawings of M.C. Escher,” Franklin relates. “For the high angle shot of the looping staircase and the subsequent reveal of the forced-perspective trick, the camera had to be placed in precisely the right position above a carefully designed set. We carefully mapped the distortion patterns of all of the camera department’s lenses and the Aleks Pejic team used them to work out the exact shape and dimensions of the set and what kind of shot would be achievable within the limitations of the location and the available camera setup. The camera, mounted on a 50-foot telescopic crane, had to swing down through a 45-foot arc. At the apex of the move, it had no more than two inches of clearance with the ceiling, so Dneg’s previs had to be spot on.” (FRANKLIN,P., Cited, 2010)

 

Many of the explosions were made using locations and traditional special effects techniques  The three videos I found via YouTube go into more detail about how this was done for various scenes.

 

There were many cases of actual sets being built and only a small amount of CGI work done. One example was the Penrose Steps scene in which stairs were built in such a way to create an illusion. This needed to be precise to work and is another example of how the Production Designer works with the Director at pre-viz stage in science fiction. If they can do it as a set instead of digital matte/animation, then they would do it. Sometimes it’s the preference of the Director.

Dyas also pointed out a telling sign of Nolan’s directorial philosophy: if you look at the accompanying image, you will see scaffolding supporting the stairs. Most other directors would use a green screen to create the effect: Nolan wanted the stairs built, and then used visual effects only to remove the scaffolding and complete the illusion. “Only about 5 percent of the scenes in this film actually use green screen,” Dyas says. “You’re talking about a film that has real rotating corridors, elevator shafts that were built sideways in warehouses so that it would appear 300 feet long. We have tilting bars, real trains smashing into cars.”  (LOPEZ, J., 2011)

cn_image_1.size.inception-stairs

The Penrose Steps:- Inception. Available at:- http://www.vanityfair.com/online/oscars/2011/01/inception (photo by Stephen Vaughan)

 

It’s clear that it takes a collaborative approach to produce a film like Inception. It had to look real, which meant the best available photorealistic software combined with traditional methods that the art department could provide like scale models and actual built sets. It’s about using the best tools for the job. Sometimes VFX works for some design as the artists possess the skills to animate a difficult scene, other times it’s better to use a set designed and built by the Production Designer and art department, using CG to paint in or remove support structures.

References:-

DESOWITZ, B.,  VFX from Inception. Available at http://www.awn.com/vfxworld/vfx-inception [sourced on 13/05/2014] 2010.

LOPEZ, J., Inception Production Designer Guy Dyas: “Only 5 Percent of Our Scenes Used Green Screen” .  Available at: http://www.vanityfair.com/online/oscars/2011/01/inception [sourced on 28/06/2014] Vanity Fair, 2011.

 

YouTube:-

[All sourced on 13/05/2014]

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