Posts Tagged With: CGI

London Locations 1: Set dressing, CGI and inspiration

This last weekend I visited London to source some potential locations that could be adapted for the story. Because the story and city are so vast it will probably take more than one trip to find everything that’s suitable and to finalise measurements and logistics of filming. I have a handful of good locations but I’m not altogether happy with the suitability until I have a go at some concept work first.

The first two locations are the tube station entrance with a small high street and a park. Whether building a shallow pond would be preferable to finding a park with a pond remains to be seen. The pond would only need to have enough water to show part submerged shopping trollies which could be cut to fit a shallow water, so to have the appearance of a deeper pond. One side could also be green screened to allow a CGI overpass in the distance. The amount of trees could cause a problem, so I will keep looking for another park that might be more suitable. The street around Shadwell is a smaller high street that potentially could be closed rather than a larger street that might prove to be more of an upheaval for local residents and shops. It could also be quieter in the Docklands area at the weekend.

london 1a

london 2 a

Advertisement
Categories: sketchbook and visual diary | Tags: , , , , , , | Leave a comment

The Production Designer: Views and roles in an everchanging industry

I have come across various points of view on the changing role of the Production designer.

Essentially film and T.V. is all about story and the act of telling/visualising it and portraying it to an audience. It’s the Director’s point of view and the audience’s experience, blending old design techniques with new.

While this is the case, experiences can vary from film to film for the Production Designer with a few designers feeling that the post-production stage of the film process takes away the control of the designer. However, others embrace it or re-invent the role.

I recently read a chapter in which Production Designer Alex McDowell went on to explain how he sees the role of the Production Designer in the modern world. I was interested to see how he saw his role as a more holistic part of the team; the production designer role having no real boundaries physically or digitally.

McDowell also has the un-popular view that a Production Designer doesn’t always need the set of skills that are taught at art college/film schools including drafting, modelling, drawing abilities etc.

“I think the primary quality is not entirely different from what makes a good director it has a lot to do with the ability to visualise and tell stories, to hold a vision of a world and help your team attain it” says Alex McDowell. (HALLIGAN,F., 2012. p138-141)

While I think that my own development of these skills is important at this stage of my career, I do think there is a lot to be taken from McDowell’s views and experience. I like to see a project as a ‘bigger picture’ and I also like to have an understanding of all the processes even if I don’t have all the skills. I work holistically, a ‘Jack of all trades’ so naturally I see where he is coming from in terms of the overall film process and design.

With this in mind I narrowed down some of his comments and thoughts to help with my research and development below:-

1. The acceptance of the digital age.

2. The ability to visualise and tell stories over the ability to draw or draft.

3. Ability to pitch ideas as both physical and digital. That the design exists in all spaces, both physical and virtual.

4. The role of Production Designer is much bigger now, gone are the days of pre-production/production/post production. The designer is there to see that the overall design follows through.

5. Education in the film industry needs to incorporate these changes.

References:- HALLIGAN, F., 2012. Production Design. Lewes: ILEX Press

Categories: dystopian film and designers, General research, The production designer and art department | Tags: , , , , , | Leave a comment

The Post Apocalyptic Landscape: Location and Production Design(The Road)

When  watching films and TV programmes I am always trying to guess which locations are real and which are built sets or have been altered with CGI.

Being fascinated with derelict buildings and looking at the photographs that I have recently documented I am turning my attentions to actual locations that have been used, albeit slightly altered to suit filming. From a production design point of view, it’s interesting to see how and what informs the decision-making for the Production Designer/Director and whether it is story or budget or both that influence these.

 

Here are a few actual locations used for post apocalyptic films/TV so far:-

The Road

Much of the filming was done in Pittsburgh and not in the studio as the budget was small and the story  called for multiple locations. Chris Kennedy talks about his location experiences to Rochelle Siemienowicz.

“AFI: And was it always going to be a location-based shoot? Was there ever any talk about doing it in a studio?

CK: Basically it was an independent film and always had a very small budget, so there wasn’t really the money to do it in a studio. Also it’s a journey story and needed a lot of different locations. So straight away that meant asking the question what kind of landscapes can we use? Straight off the bat, what country can we go to? Russia would be good – Chernobyl! Those kind of landscapes. Iceland was one idea. Even thought about Australia. But what about the gum trees? And blue sky? A lot of people just think, ‘oh post-apocalyptic, oh go to the desert.’ But of course the  book isn’t set in the desert. It’s set in North America. So I spent a fair bit of time online looking at places in America and found all kinds of places. Eight miles of abandoned freeway in Pennsylvania, a beach in Oregon, an abandoned amusement park. Started putting together a list of locations, the ideal plan. We had to do a certain amount of it in Pennsylvania due to tax incentives. So a lot of it in Pittsburgh rather than where we wanted to. We found pretty much what we needed. Abandoned coal piles. And Pittsburgh itself is pretty much an abandoned city. Back in the early 20th century  basically half the population left…so that all came together pretty well.”

http://www.afi.org.au/AM/ContentManagerNet/HTMLDisplay.aspx?ContentID=9954&Section=Turning_words_into_pictures_An_interview_with_production_designer_Chris_Kennedy [sourced 30/12/2013]

The following images are taken from the film and are courtesy of Dimension Films. They are of locations in post Katrina New Orleans, Pennsylvania and Oregon.

road_beach_1200-660x277

An Oregon beach location.

The Road excerpt:
They stood on the rock jetty and looked out to the south. A gray salt spittle lagging and curling in the rock pool. Long curve of beach beyond. Gray as lava sand.road_bridge_1200

Abandoned freeway in Pennsylvania.

road_suburbs_12001

Post-Katrina New Orleans.

road_industrial_1200

“One of the more compelling aspects of John Hillcoat’s 2009 adaptation of Cormac McCarthy’s novel The Road is the fact that the film’s post-apocalyptic landscapes are not computer generated but largely shot on real locations in the United States.”( Cited Chiarella 2009: 91).

The below statement is taken from the blog post  It’s All out There:-

“Production designer Chris Kennedy scouted a number of locations in post-Katrina New Orleans, including the devastated neighborhood pictured above. He also found Pennsylvania to be a treasure trove of desolate settings. “The state has depressed socioeconomic situations in suburbs like Braddock and Keysport and devastated mining areas with coal piles and fly-ash piles that looked like a blackened landscape,” Kennedy said in a statement.” (Landskiper.BlogSpot.co.uk, 2011)

 

For the most part The Road was all about location and America provided many opportunities for filming. Some CGI was used in the bleaching out of colour particularly when dealing with sunnier places such as New Orleans to create the desired effect. America and other large countries will provide many locations similar and it would be interesting to see if the same can be said for the smaller more heritage influenced UK.

road_lede

Director Hillcoat discusses the film’s use of CGI when dealing with the New Orleans location above. Image courtesy of Dimension Films. Sourced from http://landskipper.blogspot.co.uk/2011/05/its-all-out-there.html

“This maritime wreckage was filmed in Louisiana by an Imax documentary crew two days after Hurricane Katrina devastated New Orleans and the surrounding area. “Cormac’s material felt so familiar, like we’ve already seen it,” Hillcoat said. “That’s why we went to the leftovers of Katrina. Then we used CGI to take out the bright blue sky and green grass.”

References:-

SIEMIENOWICZ, R., 2010. Turning words into pictures:An interview with production designer Chris Kennedy [online]. The Australian Film Institute. Available at: www.afi.org.au/AM/ContentManagerNet/HTMLDisplay.aspx?ContentID=9954

http://www.wired.com/underwire/2009/11/the-road-page-to-screen/3/[sourced 30/12/2013]

2011. It’s All Out There. Available at http://landskipper.blogspot.co.uk/2011/05/its-all-out-there.html [sourced 30/12/2013]

Cited sources from Chiarella, Tom (2009) ‘The Most Important Movie of the Year’ Esquire June: 87-91.[sourced on 30/12/2013]

Categories: post-apocalyptic film and design | Tags: , , , , , , | Leave a comment

Case Studies: Thoughts and practicalities

I now have to consider the next phase of my project which includes the gathering of research, information, skills etc that will inform my final project. My project is mainly about the role of the Production Designer in a technically advancing world, particularly focusing on the pre-production stage. It may well be that this progresses to include the changing role of the PD in regards to how much they are involved in all three stages–right through to post production, and possibly overseeing elements of the CGI process.  I may want to consider whether PD’s want to, or feel it necessary to do this? Whether budget would permit it? Whether what the PD does at pre-production is enough to visually guide the film later on?

Over the next month I will gather a selection of designers to study, focusing on my chosen genre of Post-Apocalyptic and Dystopian film/TV. I will also look at the films/programmes that have been produced in the genre that will inform the case studies, my own design processes and see how they relate to the current contexts and trends in the genre.

After having a look for details of a handful of Production Designers it seems clear that contacting them may present some problems, particularly if I want specific designers that worked on my chosen productions. Some are on Linked-In, some are represented by agents and some don’t seem to exist on the internet or social networks.

With this in mind, I see the case studies/research films being split into primary and secondary sources. The first group being those that fit the criteria in terms of genre and that include contact with the designers through some kind of question and answer session. The second group will mainly rely on research sources such as films/behind the scenes documentaries, on-line articles and Q & A sessions initiated by others. I would like to have at least 3 case studies that include email contact with my chosen designers and possibly a further 3 that will give me other forms of information which contain less detail but will still be relevant for my practical work.

Categories: dystopian film and designers, General research, post-apocalyptic film and design | Tags: , , , , , , | Leave a comment

The DreamWorks effect–initial thoughts on dossier

Last week we were given a dossier to read on historical film and television and the problem of presenting history in an authentic way. The dossier focused on Band of Brothers, in particular detailing the camera work used, CGI and the documentary style of the filming. It also touched on the issues facing the use of CGI which is something that is closely related to my own project, so I will return to this later in the term.

To me one of the key points being discussed was the idea of authenticity, whether it is possible for dramatization to be deemed to ethically portray true events (stories supplied by veteran testimonies) while still providing a story that’s engaging and seemingly real, given the technology that is involved.

But what is authenticity when dealing with stories?

The references of the piece discussed the ‘spell of imitation’ and continually referred to the idea that art in various forms should be treated with suspicion when claiming to represent reality (SUTTON,D., 2010). But all art is an extension of ourselves, so maybe a form of truth, and film and television are no different. With the use of CGI and colour manipulation for added authenticity, the dossier mentioned that we become more removed from the actual truth.

Surely true reality can only be experienced if you’re actually there? So not through books, film or even stories handed down to the next generation. These kind of stories and the memories of the Veterans for that fact can get altered, forgotten, blended with other memories, so change over time.

As artists all we can hope to achieve is that we touch on something–some element of reality–an emotion that is authentic and portray it as honestly as we can. CGI is a tool to be used wisely so to not distract. Combine that with the shaky documentary camera work shown in Band of Brothers that allows the viewers to almost feel that they are there, or with subconscious symbolism in the use of colour for example, we can aim to develop a satisfying end product.

Now more that ever we need to look at the amalgamation of the role of designer, director, writers etc. as visual story telling seems to be a holistic process that blends the actors, pre-production, post-production, writing, soundtracks etc. seamlessly. For me dramatisations that neglect one of these cogs in the machine even fall short of  imitated ‘authenticity’.

Reference:-SUTTON,D., The DreamWorks effect:: the case for studying the ideology of production design (2010) [Online] Available at Screen.oxfordjournals.org

Categories: General research | Tags: , , , , , , , , , , | Leave a comment

Create a free website or blog at WordPress.com.