Posts Tagged With: design

A Reflection on Skills and The Future 1

Part of the MA process was to gain knowledge and skills through the realisation of a practical project. Because of this I thought that I’d take stock of what I’ve learnt so far and understand where I am heading in terms of the next 6 months particularly in regards to skills and software.

The practical work allowed me to transform some of my existing skills with the use of software, introducing me to a more digital design approach.

My original plan was to learn several programs that were industry standard but given the time scales and the vast amount of knowledge I had to catch up on I had to focus on one or two. The obvious choice was Photoshop and digital painting. Photoshop is an industry standard software; every design company uses it from graphic design through to game design. It is also used in conjunction with so many other 2D and 3D applications. Photoshop allowed me a stepping stone into digital design. It also worked well with my more traditional drawing skills. As I had spent  years painting canvases and using a similar layering technique with paint and collage papers, switching the style to digital layers made a lot of sense, especially when I could create similar effects using photography textures and semi transparent digital washes like watercolour paints.

This is an example of a canvas that I did and a Photoshop collage banner to compare.

into the woods sml    banner a

What makes Photoshop so good is that you can save it in various stages of completion, use them again or alter colours, do different versions of the same image etc. It allows you to erase mistakes easily compared with traditional painting, especially watercolour. It’s also much faster when having to work to deadlines. To fully utilise Photoshop’s abilities in film and TV design I need to combine it with other software such as Illustrator, Maya, Z brush etc.

Currently I feel there are 2 possible routes into the art department, Concept art and model making. At the moment I feel that concept art is probably my strength  so I will now look in detail at the job specifics and types of software used at the pre-viz stage. I will also look at the gaming industry and character design and see where I need to improve in regards to skills.

 

 

 

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Floor and Ceiling Details for Medical Research Centre 1

Both the arena space and the reception floors/ceilings needed some consideration in terms of design. As the reception uses green screen above the walkway, I needed to design the ceiling and a floor pattern so that various camera angles were possible. This would also be the case if the entire space was to be a scaled model or CGI room. I gathering some inspiration on floor patterns, filled out some ceiling details from the visual references and came up with some final designs for the reception.

Mood board for floors:-

floor mood board

 

Then I drew out some potential floor designs:-

blog floors 1

I decided to go for the one that was most symmetrical as it complimented the space, I then played around with some possible rendering going for a cool metallic tone.

 

floor render rec

Floor design with colour (above) floor position (below)

fl1 scewed 2

Categories: MA Practical Project, MA project, sketchbook and visual diary | Tags: , , , | Leave a comment

Thinking About The Future: London Concepts

I will also be looking at the city of London itself alongside designing interiors; how it might change over the next 50 years and producing concepts that could influence the post production side of design. I think it’s important for the Production Designer to have a good idea of how the world will look down to the smallest detail, even if some of the design jobs are done by other departments. The production designer oversees the overall look of the film.

As part of my location scouting day I also took photos with this in mind, so thinking of potential visuals that would probably be developed as CGI rather than built. One is a future Canary Wharf. I took this photo with the goal of adapting it. The visual is an early stage concept so there is still a lot to do to the foreground and some buildings to add in the distance, but just by adding some colour filters and sky detail, I can see what is possible.

DSC00054

 

composite a

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Skills and Digital Design: Google Sketch Up

Today I downloaded Google Sketch Up as it’s a useful tool  for producing quick concepts of architecture and interiors. I exported the first two images as Jpegs which means I should be able to use them in other applications like Photoshop. The first images are really about experimenting with rough room shapes and textures and seeing what I can do. Each wall has a different texture chosen from brickwork through to stone. There are plenty of textures to choose from so it’s possible to render architectural buildings, rooms, streets and external scenes that contain organic matter such as grass.

room textures 1

room textures 2

dogs and sketch up 099

This image show the introduction of objects that are imported from the Sketch Up files. The clock, desk, chair and rug are all imported additions that were resized and manipulated to fit roughly with the shape and size of room.

Today was just a starting point and there is a lot to learn. I’m going to keep working on the application this week and see what’s possible. Whether the textures are realistic enough for some of the concepts I have in mind remains to be seen, but maybe creating composites of Sketch Up and Photoshop combined might produce some nice textures and workable designs.

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So What is Science Fiction? Themes and contexts part 2

I’m continuing with my research into science fiction as a whole and the breakdown of the themes highlighted in Science Fiction Cinema: From Outerspace to Cyberspace. Because my project focuses on earth-bound science fiction I won’t go into great detail about some of the themes, but this is a brief description with sample pictures of the next two that feature in both film and literature.

Travels in space and  time

Probably one of the most well-known science fiction themes in cinema. It provides stories that can be either realistic in terms of what was technologically possible at the time that the film/book was made, or pure fantasy. With space travel, the genre has taken us from the retro, colourful  This Island Earth (1954) through to the more  realistic visions of Apollo 13 (1995)  in which technology fails and human bravery and ingenuity is at the forefront of the story.

ThisIslandEarth00

This Island Earth picture available from http://www.retrocinema.wetcircuit.com/films/this-island-earth/

apollo_13_16

Apollo 13 picture available from  http://www.blu-ray.poral.net/apollo_13.php courtesy of Universal Pictures

Science fiction not only takes us beyond this world but to other times. A perfect example of this is Back to The Future (1985) in which a DeLorean car is made into a time machine. It highlights the brilliance of the mad scientist but more importantly that time is a concept that should not be tampered with; that every time an alteration is made in the past, no matter how small, it can have far-reaching consequences in the future.

“Time travel broadens the visual scope of science fiction because it allows its stars to be shown in various costume styles and interacting with important historical events” (KING, G., & KRZYWINSKA, T., 2000. pg. 26)

This makes the theme particularly popular in cinema providing the chance to use all manner of technologies and design approaches available to the filmmaker. At the opposite end of the scale, the much darker approach to time travel can be seen in films like The Terminator  and  Twelve Monkeys (1995) both showing the future world as dystopian or post apocalyptic and the present as a preferable time to live in. Here changing things in the present can be seen as a good intervention, preventing the cataclysmic events of the future. In these films maybe we can learn something from knowing what the future is, then time travel becomes humanity’s saviour.

“The Dystopias of recent Hollywood science fiction have a seductive appeal to some viewers, combined with a sense of horror.” (KING, G., & KRZYWINSKA, T., 2000. pg. 27)

Time travel, post apocalyptic and dystopian themes combine well with horror and is another good example of themes overlapping in science fiction. I will look at some of these cross overs in later posts.

twelve-monkeys-bruce-willis

Twelve Monkeys available at http://www.scriptgodsmustdie.com/2010/09/format-18-screen-direction-the-absolute-last-word/ courtesy of Universal Pictures

terminator 2

Image from  The Terminator 2: Judgement Day  available at   http://www.imdb.com/media/rm1147444736/tt0103064?ref_=ttmi_mi_all_prd_41

References:-

KING, G., & KRZYWINSKA, T., 2000.  Science Fiction Cinema: From Outerspace to Cyberspace. London: Wallflower Press

http://www.retrocinema.wetcircuit.com/films/this-island-earth/ [sourced on 22/01/14]

http://www.blu-ray.poral.net/apollo_13.php [sourced on 22/01/14]

http://www.scriptgodsmustdie.com/2010/09/format-18-screen-direction-the-absolute-last-word/ [sourced on 23/01/14]

http://www.imdb.com/media/rm1147444736/tt0103064?ref_=ttmi_mi_all_prd_41 [sourced on 23/01/14]

Categories: General research, Science fiction research | Tags: , , , , , , , , , , , | Leave a comment

Science Fiction: A brief history

This last week I  looked at the origins of science fiction. What’s interesting is the way the genre reflects its time, not only socially but aesthetically. Science fiction as a genre began back in the 1890’s with writers like H.G. Wells with such novels as War of The Worlds and The Time Machine both of which show a cultural fascination with the future of mankind. Combining science and the power of the divine apocalypse, stories of dying worlds and alien attacks opened up the imagination and spurred on the continued growth and interest in the genre throughout the 20th Century. As cinema developed in the early 20th century novels were turned into film, with H.G. Well’s The Shape of things to Come. The visually bold  Metropolis in 1927 depicted the city as a vertical, mechanical image of capitalism, which aesthetically and socially was very much a product of its time. (BARNWELL, J., 2004, p100). Metropolis introduced the world to the city of the future.

hg wells npr images7U5SULWN met metropolis-from-above

Above images from Metropolis and War of The Worlds http://2012.futureeverything.org/music/dieter-moebius-polinski/    https://film110sp12.pbworks.com/w/page/50385313/Metropolis’s%20Influence%20on%20Future%20Film   http://www.war-ofthe-worlds.co.uk/war_of_the_worlds.htm

It’s no surprise that aesthetically films took on elements of the decades in which they were made. Metropolis used art deco for its posters and Russian constructivist art, an art movement  that spanned the years between 1913-1940s. “Constructivist art is committed to complete abstraction with a devotion to modernity, where themes are often geometric, experimental and rarely emotional”

VladimirTatlin-Monument-to-the-Third-International-1919-20

Art work by Vladimir Tatlin: Monument to the Third International” (1919-20, Moscow) http://www.arthistoryarchive.com/arthistory/constructivism/

Science Fiction continued to reflect the social, political and cultural climate as it progressed through the 20th Century. During the 1950’s the film industry turned its attentions to the teenage audience also, producing low-budget B movies that were built on the popularity of magazines such as EC Comics and Weird Tales (1923-1954) (KING, G., & KRZYWINSKA, T., 2000. p4). So cinema was constantly drawing on inspiration from literature. It also drew on the political climate.

“Many can be related to concerns about the cold war and/or nuclear weapons, including a large group labelled ‘invasion narratives’ ”

This was hardly surprising given the devastation seen world-wide at the end of World War 2 with the bombing of Hiroshima. We saw what was possible with science, both the good and the bad, and science fiction continued to feed on this.  Invasion films were also in the social arena at this time as the momentum of the space program grew., though this was not a new concept with the earlier works of H.G.Wells. Technological advances made it possible and all the more real. Space travel was driven by the cold war and space race between USSR and the US and in 1957 the world saw Sputnik 1, the first man-made object in space, closely followed by the first human in space in 1961.

Then came the films during the 1960′ and 70’s that looked at science fiction in everyday life with mundane suburbia being turned on its head with films like Village of the Damned (1960) and  The Stepford Wives (1975). This was a result of America’s sociologists fearing that the American suburban family was ” … sinking into a morass of suburban conformity and complacency.” ( KING, G., & KRZYWINSKA, T., 2000. p 6)

So science fiction continued to find inspiration in the social contexts and it seemed that audiences wanted more. The film industry knew that these kinds of films were a lucrative business. “Suddenly, science fiction films were viewed as financially profitable and audiences  flocked to the theatres and craved more” (filmsite.org. on-line)

Money had its part to play in the audience/popularity story and later in the 20th century cinema was able to take audiences to far off galaxies in a visually realistic and engaging way with Star Wars (1977). Star Wars used the age-old tale of good versus evil and was often referred to a ‘western’ in space ( KING, G., & KRZYWINSKA, T., 2000. p 10). It mixed genres including fantasy with the presence of a magical force that binds everything together known as ‘The Force’. Spectacle had finally arrived in Hollywood and technology seemed to be leading the way in terms of how things were being produced and were going to be produced in the future.

But the social context always had an influence over the story that was to be told. The years following saw Virtual Reality/ computer versus human films  like The Lawnmower Man and The Matrix Trilogy . Invasion films like Independence Day continued to pull the audiences with special effects and the post apocalyptic/dystopian futures have seen a rise in popularity again due to environmental issues/politics and the war on terrorism  with The Hunger Games , The Road , The Terminator  combining horror and science fiction and creating all too believable outcomes for humankind.

References:-

KING, G., & KRZYWINSKA Science Fiction Cinema: From Outerspace to Cyberspace. 2000. London: Wallflower Press

BARNWELL, J., Production Design: Architects of the screen. 2004. London/New York: Wallflower Press

http://www.arthistoryarchive.com/arthistory/constructivism/ [sourced on 15/01/14]

http://en.wikipedia.org/wiki/Space_exploration [sourced on 15/01/14]

http://www.filmsite.org/sci-fifilms2.html [sourced on 15/01/14]

http://2012.futureeverything.org/music/dieter-moebius-polinski/  [sourced on 15/01/14]

https://film110sp12.pbworks.com/w/page/50385313/Metropolis’s%20Influence%20on%20Future%20Film [sourced on 15/01/14]

http://www.war-ofthe-worlds.co.uk/war_of_the_worlds.htm [sourced on 15/01/14]

Categories: General research, Science fiction research | Tags: , , , , , , , , | 5 Comments

The Derelict Landscape: Nottingham Part 2

I’ve added another selection of derelict building photos from Nottingham continuing the theme and providing more visual inspiration.  Although sunshine doesn’t always set the mood for post apocalyptic scenes, winter sun provides the right light to get some nice shadows and contrast which might be useful.  The light also makes it possible to see some of the detailing in the brickwork and windows. All these photos have had some digital enhancement playing with contrast and colour but I have all the originals for future reference.

building 4

building 7

bus station 6

doorway 1

windows 1

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Future Landscapes: Photoshop development

I want to develop my Photoshop skills  further as it’s a useful tool for the Production Designer when producing concept art. I am trained in the more traditional approaches to design such as hand drawn concepts/costume etc. and on Carcass I had a go at drawing concepts and altering them in Photoshop. This time  I have developed images that are made up entirely of photographs. Here is one of my attempts with a few variations on colour, showing some of the stages of adaption.

The sky, moon/planet and city were all different photographs pieced together to create a composite image.

moon background

A cloud scene that is altered in Photoshop using hues/saturation and gradients. Below, the moon is added in stage 2.

moon background 3

Below:- Colour variation. I like to save variations just in case they come in useful for another scene at a later stage.

moon background 2

london-skyline-2012-olympics

The addition of the cityscape. Original photo above.

apoc city 1

…and colour variations below.

apoc banner 3

apoc banner 4

moon background weird

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Film Focus:The Hunger Games (Catching Fire)

After watching Catching Fire at the cinema a couple of weeks ago I made some notes on the overall visual impression that the film gave me.

The beginning of the film focuses on district 12 as the location and straight away the audience is immersed into a cold, poverty-stricken world of mining in a dystopian world. Visually I noticed how dark it was. It was winter of course and the weather certainly reflected the state of mind of the characters and of the district itself. Without reading into the hows and whys of the decision-making between the Director, Production Designer and Director of Photography I can only assume, as an audience member that this is deliberate–a metaphor of character and situation, influenced by the original novel.  A visual representation of the old poorer world.

district 12 2

Still from Catching Fire from www.IMDb.com  picture courtesy of Lionsgate (2013)

The Hunger Games: The Official Illustrated Movie Companion

District 12 (The Hunger Games) http://thehungergames2012.wordpress.com/

Later on in the film, The Capitol shows the stark contrast. The Capitol is the governing city for all the districts of future America and  is shown as brightly coloured, modern, clean and almost surreal in its portrayal of the people who live there. A depiction of the new improved world that is more technologically advanced.

the-hunger-games-catching-fire-trailer-screenshot-the-capitol-2

A screenshot from the film trailer of The Capitol from turntherightcorner.com  picture courtesy of Lionsgate (2013)

catching fire 1

Scene from Catching Fire from www.IMDb.com  courtesy of Lionsgate (2013)

To the main character Katniss Everdeen it’s an alien world. Flamboyant and unnecessary given the poverty of her own district and others, but she is forced to conform; to save her family, her own life and that of her friends.

Dystopian film and fiction seems to exaggerate opposites. The ruling classes are often shown as rich, while the masses are poorer much like society of today only taken to extremes. Like survivors of post apocalyptic stories, the poorer dystopian communities are forced to return to a simpler way of life in regards to occupations, technology and the housing that is available to them.

Production Designer:- Philip Messina

Director:- Francis Lawrence

Approx budget:- $130 Million

References:-

http://www.imdb.com/media/rm2518473984/tt1951264?ref_=ttmi_mi_typ_sf_41 [sourced on 23/12/2013]

http://thehungergames2012.wordpress.com/2012/04/21/photos-district-12seam-digital-rendering/ [sourced on 23/12/2013]

http://turntherightcorner.com/2013/07/21/the-hunger-games-catching-fire-trailer-reveals-the-quarter-quell-102-screenshots/the-hunger-games-catching-fire-trailer-screenshot-the-capitol-2/ [sourced on 23/12/2013]

http://www.imdb.com/media/rm2827670272/tt1951264?ref_=ttmd_md_pv [sourced on 23/12/2013]

Categories: Dystopian and post-apocalyptic philosophy, dystopian film and designers, Film and TV focus | Tags: , , , , , , | Leave a comment

The Production Designer and The Art Department

A breakdown of the modern art department courtesy of Alex McDowell. This image is from The Art Direction Handbook for Film (RIZZO, M., 2005) and shows how the design departments are organised in relation to everyone else.

the art dept

The Production Designer is the head of the art department, so this is a breakdown of a simple art department structure in regards to the roles and relationships.

Production Designer as head

The core Team:-

The Art Director:- Organises everything on behalf of the Production Designer from coordinating the designers to the logistics of set/property production on a day-to-day basis. The AD reports directly to the Production designer.

Set Designer:- Designs and supervises the set build. Depending on the size of production can design one or more sets and  also produces drawings/concepts/blue prints. They too collaborate with the Director and Director of Photography.

Set Decorator:- Responsible for the décor of the set or location from soft furnishings through to lighting fixtures.

Property Master:- Responsible for all objects and props that are used by the actors. Works with the Set Decorator and Production Designer and is responsible for obtaining the props.

Support Staff:-

Buyer:- The person who purchases all decorative items such as furniture, clothes, props etc. They need to be good negotiators and to have a good knowledge of sources and suppliers.

Construction Coordinator:- Responsible for the building of sets from the technical drawings. Supervises the construction crew.

Construction Crew:- Made up of the carpenters and painters.

Production Illustrator:- Artists that paint or draw the concepts of the Production Designer’s ideas. Generally, they are only used on larger productions and are particularly useful in Science Fiction and Fantasy when trying to raise more funds for the production.

Scenic Artist:- Responsible for painting backdrops, signage, illustrative materials, murals, props etc. They can paint out hot spots, shadows or anything that interferes with the filming.

Set Dresser:- Works under the Set Decorator and applies the décor to the set. They often have a background in furnishing and decorating.

Greensman:- Responsible for the care and maintenance of the grass, shrubbery, trees and plants on location. They also can be involved in any landscaping needed for the shoot.

Draftsman:- Makes technical drawings of all the sets to scale ready for construction.

Location Manager:- Responsible for the location during pre-production and during filming. They are also responsible for the security of the location.

Location Scout:- Collaborates with the Director and Production Designer in finding suitable locations from the script.

Costume designers, Make-up and hair are all separate departments but are still under the supervision of the Production Designer. The production designer needs to have a good understanding of these crafts and of how they fit in to the overall look of the film.

Notes taken from The Filmmaker’s Guide To Production Design. Vincent Lo Brutto 2002

Categories: General research, The production designer and art department | Tags: , , , , , , , , | Leave a comment

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