The next phase of design now that I am building a sketchbook/mood board collection of visuals is to think about the space in relation to the text. I am concentrating on the sound stage build this month so all my work and research is focused on the reception area, stairways, the arena, lift as well as details for the walls and camera angles. I have started working out the dimensions and planning the space to accommodate cameras and movement. In addition to this I am building a gallery of potential details and materials that I can use for the floors, walls, piping, lighting etc.
One thing to consider is the height of the sound stage as I want to create a sense of being in the bowels of the building deep underground. The space is a little over 10 metres high so to do this it would involve CGI above the main build area. I will design this to look like a continuation of the main space of the reception and create a concept.
Below is the beginnings of the main reception area and corridor to the scale of 1:50
Below is the arena area which will sit over and into the tank space. This is work in progress as I’m still working out how I want it to look.
I’m also considering the wall designs and plan to have panels with pipe details.
I’ve added some colour and lighting to the wall panels. I thought that if the panels were lit from inside they would cast a soft light out onto the floor. This will allow lighting to show some of the piping within the walls and reveal the inner workings of the building. First image is the basic colour and textured semi opaque panels, the second is a visual showing the lighting.
My first task is to design the medical research centre that houses various spaces including corridors, a lift, a lab area and an underground arena. I’m starting with the reception area and its walkways, gantries and the corridors leading off. It needs to be clinical and well-kept but I’d like to give it a sense of theatre with some height and levels to create interest. I’m also looking at the idea of introducing some industrial elements inspired the station photos I took in London. At the moment the colours are going to be whites, muted blues/greens and metallic shades.
Below is a selection of mood board visuals that I used as inspiration.
Above: an adapted corridor introducing some industrial detailing.
Above: Looking at spaces and shapes of the reception area.
Above: Possible reception design showing desk area and some height and lighting.
Above: layout of ceiling with opening and gantry. This could also be mirrored on the floor as a detail.
Below: A selection of photos showing a scale 1:50 figure on what could be a floor plan or ceiling detail.
The production designer needs to think of not only the general space and how it will be used for filming but also about the detail and materials that it will be made from. It needs to be believable as well as working for the story. Although the book does not mention the dimensions of the space I thought it might be a good idea to play around with the size of the room, maybe to give the impression of height. The reception is situated deep below ground so to show the depth of the complex the character can be shown looking up towards the upper levels. A shaft of light could originate from some of the upper levels, casting parts of the reception in shadow and soft light. I also need to look at Post production in regards to creating spaces in science fiction–how much is built and how much is or could be CGI?
I’ve added another selection of derelict building photos from Nottingham continuing the theme and providing more visual inspiration. Although sunshine doesn’t always set the mood for post apocalyptic scenes, winter sun provides the right light to get some nice shadows and contrast which might be useful. The light also makes it possible to see some of the detailing in the brickwork and windows. All these photos have had some digital enhancement playing with contrast and colour but I have all the originals for future reference.
An idea for Lucy’s flat that shows the sleeping area, seating area, skylight lighting source and possible colour for walls. This concept was a work in progress and would benefit from some more detail, however, the process did give me some experience of concept art. I would like to try producing concepts on the computer in the future, maybe using sketch up/Photoshop/ Vector or a combination of these in addition to hand-drawn visuals.
Rough white card model of Lucy’s flat (external) showing the platform and tank. Tanks are used for underwater filming but can also be used when height is needed to allow levels within the set or for cameras to film from beneath.
Interior of Lucy’s flat showing some light sources and potential camera angles.
Another shot showing the possible light sources from the exterior and a high camera angle with a ceiling removed.
The photo below shows one of the ceilings that would be removed for filming or lighting.