Posts Tagged With: science fiction

World Building

city concept 3    DSC01001

World building is something that I’ve been fascinated with for years. From game design to creative writing it is quite literally the building blocks of all fantasy and fictional worlds. Between my film and illustration projects I will be exploring the idea of world building as I see it, from research to concept; map design, characters, location and inspiration to name but a few. Although I am essentially an artist and set designer I have an interest in writing and all forms of narrative such as game design. There will be posts that focus on all types of world building as well as visual inspiration.

Oni Demon internet     DSC00299

So whether you’re a concept artist, writer or budding production designer you should find something that suits all narrative research. It’s worth following the blog and also looking back over my MA work as there are many relevant entries about science fiction film and set design.

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Categories: General research, World building | Tags: , , , , , , , , , , , , , , , , , , | Leave a comment

Books Versus Film and My Final Project (The Tube Riders)

As a separate part of my project review I wanted to not only share a handful of the designs from my novel to film project with the wider world but look at the book versus film scenario.

We’ve all heard the phrase “yes I saw the film but I preferred the book”. I see these comments posted regularly on social networks, but why is that?  As readers we have a personal experience when we read a book. The author will guide us and entice us with their own vision, but that doesn’t mean we all see the characters or locations in exactly the same way as another reader or even the author. Novels allow us to get inside a characters head whereas  film, by comparison,  can be more selective. It’s probably because we spend so much time with these fictional people. A book can take anything from a day or two to several months to read depending on the reader compared to a film which is normally set around 2 hours.

Perhaps it’s unfair to compare the two given the time constraints for film makers to produce a believable world. All we can do is to strive for the very best rendition we can, using the best technology, scripts, actors, talent available. Some film versions are better than others for this reason. In many cases some novels are just more adaptable.

My own opinion is that films and books should be treated as two separate  experiences, after all, there are a lot of people who don’t read. Films allow a window into an author’s mind albeit for a few hours and makes a story accessible to all.

What’s important is a good story and a set of characters that an audience can relate to.

For this reason I chose The Tube Riders by Chris Ward. Immediately I was drawn into the world from the first page. There was a great blend of character insight and world building without being too caught up in unnecessary verbal clutter. It also had the right pacing for a film and fell into the science fiction/horror/dystopian genre that is currently popular in both film and TV. Given the time constraints of the project I concentrated on a couple of settings and also worked on some visuals as future guidance for VFX. Working without the normal set up of director/art department/producer I had to make my own decisions through discussions with my tutor. I also used some artistic license as there was no screenplay to work from.

The purpose of this post is to firstly share my work, maybe get some opinions or comments and secondly to hear from those who have read books and seen them transformed into films. What are your experiences negative or positive? Feel free to comment below and let me know what you think about the designs or the subject matter.

tube riders visuals

Below are some photos of scale models for the Medical Research Centre reception area and arena.

DSC01001

DSC01047

arena render 4

 

The book can be found at:-  http://www.amazon.co.uk/Tube-Riders-Trilogy-ebook/dp/B007LVFSP8/ref=sr_1_1?ie=UTF8&qid=1409468188&sr=8-1&keywords=the+tube+riders

 

Categories: General research, MA Practical Project, MA project | Tags: , , , , , , , , , , , , , , | 7 Comments

Concepts and Visuals for Reception Design and CGI Extension

The space beyond the walkway in the reception build is purely CGI work due to height restrictions. Here the set theoretically stretches several floors above. For my project I wanted this area to be a narrow tube like space with light emanating from above that also appears to light up a section of the floor below. It needed to follow on from the set below. This is important for the overall look of the set and ultimately the whole film. CGI needs to fit with the design of the space that the actors inhabit, the directors vision and work with the script. The production designer’s role is to ensure that all this happens and this starts very early in the pre production stage with pre-viz meetings between companies such as Double Negative and Framestore and the designer/directors etc (as researched in earlier posts).

At this stage research is completed, visuals developed, CGI and VFX are discussed and models, concepts, technical drawings are developed.  Locations are also sourced. The reception area of my design was to be my main build and incorporate CGI into the design. For this reason I needed to know how the green screen would allow the set to be extended and what I wanted the extension to look like to ensure that the continuity of the design was not compromised. This would follow through to all sets, particularly those that use CGI mattes and effects.

I have worked through potential ideas and come up with a set of visual/concept guidelines for this reason.

Below, a drawing and colour version of the main set build showing the colour, lighting and space where the set would be extended above the walkway.

concept rec contrast

rec concept last stage 2

Below are a set of visuals and a concept painting for the CGI extension as a design guideline–walls, windows, doors in image 1 and ceiling in image 2. Image 3 is the concept showing the levels, lighting and walkways.

cgi visual 1c

cgi ceiling labeled

concept cgi final

Concepts are to 1:1.85 ratio

 

 

 

Categories: MA Practical Project, MA project, Post Production, sketchbook and visual diary, The production designer and art department | Tags: , , , , , , , | Leave a comment

Street location Alteration 1: Graffiti and posters

I wanted at least one street alteration that incorporated CGI/VFX as part of the set extension. I chose Shadwell as it provided some interesting urban views that could be added to or manipulated. The main action is focused on the bridge end of the street and some shop fronts, one of which is used in the action.

I gathered some visual inspiration from my Pinterest page of urban dystopian/post apocalyptic streets and some of my own photos.

 

mood board apoc

 

A short excerpt from Chapter 3, The Huntsman in which one of the characters Switch walks the streets of London.

A couple of streets away he found a dirty fast food joint and bought a burger which he ate back out on the street. In a bin he found an old newspaper from two days ago which had little of interest, but he wasn’t much of a reader anyway. Most of the news he did glance at concerned crime within the city, murder, robbery, arson. The only mention of the world was from opinion columns that criticised the European Confederation’s trade blockades, and there was no mention of America at all. (The Tube Riders by Chris Ward)

Description here is mainly about the world around him and the character himself so it was fairly open in terms of design. Reading through other parts of the book though gave me visual ideas to work from. It had to say city, London, future, dirty, uncared for etc. Because the story revolves around a gang I wanted to make the streets have a gang-like feel with graffiti and posters. I also wanted to incorporate elements of resistance in the wall art, such as doves wings. The eye was used as a resistance poster, “they are watching you…join us…”. It adds to the sense of dystopia and being watched.

eye for poster aposter mask 2graffiti wall mask c

 

poster graffiti wall 2 final

 

Above show the visuals for one of the walls. I used some of my artwork and adapted it, combining it with some tag street art.

I worked on some visuals that could be part of a boarded up shop front. This was inspired by some of the abandoned buildings around Nottingham that were boarded up with wood panels and joined together. This would also be part graffiti’d and would fit over the front of one of the existing shops.

shop fronts boards 1        shop fronts graffiti 2       wing wall darker

The finished boarded up shop front using my building photo, artwork and graffiti wall. The image was produced in photoshop with layers and digital painting.

This image shows where it will fit.

alterations visual board

 

Categories: MA Practical Project, MA project, sketchbook and visual diary, The production designer and art department | Tags: , , , , , , , , | Leave a comment

Completed White Card Model:- Medical research centre reception

The white card model for the reception is now complete. The photos show some of the construction process and completed images with a selection of views. I will add some further details and information concerning the green screen area next and complete some visuals to show what this will look like in relation to the model. I will also look at various ways that this set could be produced using CGI.

white card model a

white card model b

Categories: MA Practical Project, MA project, sketchbook and visual diary, The production designer and art department | Tags: , , , , , | Leave a comment

Case Study Breakdown

My case studies are a combination of academic research, question and answer sessions, work shadowing/ observation and studying elements of design that have come before. Each case study will have its own focus and approach and will encompass more than one genre. What will link them will be what I want to find out to answer my MA question:-

Given the post production techniques available today, what is required from the Production Designer at the pre-production stage in terms of scenic design?

From this I will look at the Production Designer and their role, write-up any observations or research relevent to the pre-production phase and how it follows through to production/post production. I am looking in particular at what needs to be done in the early stages of design, the planning that goes into design for later stages particularly in film and the relationship between the designer and the art department/director/director of photography. One of the most important parts of the research will be how it informs my own practical project, so each case study will have a reflective element. The majority of my findings will be based on qualitative research rather than quantitive as it’s more relevant to the question, as is the hands-on approach to some of the enquiries.

Case Study 1:- The Role of the production designer in pre-production/production: Matthew Gant

This case study comprises of several research approaches:-

An overview of the designers work

Q+A session

My work shadowing and observation of his role (2 days)

Reflective write-up and how it relates to and informs my work

Conclusions

 

Case Study 2:- The role of production designer in science fiction film: Alex McDowell and Minority Report

An overview of the design/designing the future

The relationship between the designer/director and post production

The future of the film industry/production design role

How designing science fiction and post production relates to my work

Conclusions

 

Case Study 3:- Production design in the post apocalyptic and horror genres: Various designers of The Walking Dead

An overview of the design and designing the future/adapting the graphic novel

Production design relationships with post production/special effects

Horror/futures in TV

How horror/post apocalyptic genres relate to my own project

Conclusions

 

Case Study 4:- The Production Designer in Derren Brown’s Apocalypse: A different kind of Apocalypse (Dom Clasby)

An overview of the designing of a reality TV show

Production designer role

Q + A session

How it relates to my own project work

Conclusions.

 

 

Categories: Case Studies, MA project, post-apocalyptic film and design, The production designer and art department | Tags: , , , , , , , | Leave a comment

The Novel to Film Project: The Tube Riders

I have chosen The Tube Riders (part 1) as my novel to film project for a variety of reasons. The obvious one is the genre. It’s set in future London in the year 2075 so it fits into the sci-fi category as well as having a strong dystopian thread to the narrative. I was also struck by the post-apocalyptic feel to the settings the first time I read it; some futuristic architectural elements are present but there are a lot of existing modern-day locations that are in  varying stages of decay or destruction with some areas of London being more well-kept. There are external locations that can be adapted from today’s London, a large underground complex that contains a lab, torture chambers, an arena and various floors and corridors that would be more than adequate for a model/concept designs and government buildings that provide further concept options. In addition to this there are abandoned tube stations, cars, rubbish filled streets and a general look of a war-torn, unkempt London. There is also an opportunity to work on some interesting character/costume concepts and with horror elements in regards to the “Huntsmen” hybrid creatures that feature all the way through the book.

tube riders

The overall visual aesthetic of the story is that of divisions of rich and poor, but predominantly poor and abandoned. There is a sci-fi genre crossover between dystopian, post apocalyptic, horror/gothic with the characters and locations but also in the way that the buildings are described in the text; empty shells, half-finished building work, particularly the bypass road depicted as “a severed arm” I immediately thought that this way of  describing the landscape could work well with all the buildings, adding a sense of  a gothic, almost Frankenstein look to the film design, which fits well with the cyborg/human/animal hybrid Huntsmen.

The next phase is to breakdown the chapters into potential settings/props/concepts and to list all the  designs/types of work that I will produce in order to explore the role of Production designer, initially for the pre-production stage and then possibly for later stages should it be necessary.

Synopsis from Amazon

“Beneath the dark streets of London they played a dangerous game with trains. Now it is their only chance for survival…
Britain in 2075 is a dangerous place. A man known only as the Governor rules the country with an iron hand, but within the towering perimeter walls of London Greater Urban Area anarchy spreads unchecked through the streets.

In the abandoned London Underground station of St. Cannerwells, a group of misfits calling themselves the Tube Riders seek to forget the chaos by playing a dangerous game with trains. Marta is their leader, a girl haunted by her brother’s disappearance. Of the others, Paul lives only to protect his little brother Owen, while Simon is trying to hold on to his relationship with Jess, daughter of a government official. Guarding them all is Switch, a man with a flickering eye and a faster knife, who cares only about preserving the legacy of the Tube Riders. Together, they are family.

Everything changes the day they are attacked by a rival gang. While escaping, they witness an event that could bring war down on Mega Britain. Suddenly they are fleeing for their lives, pursued not only by their rivals, but by the brutal Department of Civil Affairs, government killing machines known as Huntsmen, and finally by the inhuman Governor himself.”

Further information about author Chris Ward is available at:- http://amillionmilesfromanywhere.blogspot.jp/

References:-

visual and synopsis http://www.amazon.co.uk/The-Tube-Riders-Trilogy-ebook/dp/B007LVFSP8

WARD,C., 2012. The Tube Riders Trilogy (#1) . (Kindle Version)

Categories: General research, Literature, MA Practical Project | Tags: , , , , , , , , , | Leave a comment

So What is Science Fiction? Themes and contexts part 2

I’m continuing with my research into science fiction as a whole and the breakdown of the themes highlighted in Science Fiction Cinema: From Outerspace to Cyberspace. Because my project focuses on earth-bound science fiction I won’t go into great detail about some of the themes, but this is a brief description with sample pictures of the next two that feature in both film and literature.

Travels in space and  time

Probably one of the most well-known science fiction themes in cinema. It provides stories that can be either realistic in terms of what was technologically possible at the time that the film/book was made, or pure fantasy. With space travel, the genre has taken us from the retro, colourful  This Island Earth (1954) through to the more  realistic visions of Apollo 13 (1995)  in which technology fails and human bravery and ingenuity is at the forefront of the story.

ThisIslandEarth00

This Island Earth picture available from http://www.retrocinema.wetcircuit.com/films/this-island-earth/

apollo_13_16

Apollo 13 picture available from  http://www.blu-ray.poral.net/apollo_13.php courtesy of Universal Pictures

Science fiction not only takes us beyond this world but to other times. A perfect example of this is Back to The Future (1985) in which a DeLorean car is made into a time machine. It highlights the brilliance of the mad scientist but more importantly that time is a concept that should not be tampered with; that every time an alteration is made in the past, no matter how small, it can have far-reaching consequences in the future.

“Time travel broadens the visual scope of science fiction because it allows its stars to be shown in various costume styles and interacting with important historical events” (KING, G., & KRZYWINSKA, T., 2000. pg. 26)

This makes the theme particularly popular in cinema providing the chance to use all manner of technologies and design approaches available to the filmmaker. At the opposite end of the scale, the much darker approach to time travel can be seen in films like The Terminator  and  Twelve Monkeys (1995) both showing the future world as dystopian or post apocalyptic and the present as a preferable time to live in. Here changing things in the present can be seen as a good intervention, preventing the cataclysmic events of the future. In these films maybe we can learn something from knowing what the future is, then time travel becomes humanity’s saviour.

“The Dystopias of recent Hollywood science fiction have a seductive appeal to some viewers, combined with a sense of horror.” (KING, G., & KRZYWINSKA, T., 2000. pg. 27)

Time travel, post apocalyptic and dystopian themes combine well with horror and is another good example of themes overlapping in science fiction. I will look at some of these cross overs in later posts.

twelve-monkeys-bruce-willis

Twelve Monkeys available at http://www.scriptgodsmustdie.com/2010/09/format-18-screen-direction-the-absolute-last-word/ courtesy of Universal Pictures

terminator 2

Image from  The Terminator 2: Judgement Day  available at   http://www.imdb.com/media/rm1147444736/tt0103064?ref_=ttmi_mi_all_prd_41

References:-

KING, G., & KRZYWINSKA, T., 2000.  Science Fiction Cinema: From Outerspace to Cyberspace. London: Wallflower Press

http://www.retrocinema.wetcircuit.com/films/this-island-earth/ [sourced on 22/01/14]

http://www.blu-ray.poral.net/apollo_13.php [sourced on 22/01/14]

http://www.scriptgodsmustdie.com/2010/09/format-18-screen-direction-the-absolute-last-word/ [sourced on 23/01/14]

http://www.imdb.com/media/rm1147444736/tt0103064?ref_=ttmi_mi_all_prd_41 [sourced on 23/01/14]

Categories: General research, Science fiction research | Tags: , , , , , , , , , , , | Leave a comment

So What is Science Fiction? Themes and contexts part 1

Science fiction or science fact? For me it’s a case of science fact to come… It’s a speculative future based around what is already known, what is being discovered and possibly what  could be if  humans continue with over consumption or certain kinds of technological advancement.

According to KING & KRZYWINSKA science fiction can be broken up into different themes. I will look at each of these in turn over the next week or two:-

Human versus science (technology)

Dystopian versus Utopia

Travelling in space and through time

Gender and sex

Images of the scientist: from nerd to madmen

Others: Aliens, Cyborgs and Artificial Intelligences

Horror

post modern

“Spectacle and speculation sum up two key dimensions of the genre. In imaginatively figuring the future(or an alternative past or present) science fiction films can be seen to some extent as measures of the hopes and fears of the cultures in which the films are produced and consumed”(KING, G., KRZYWINSKA, T., 2000)

I think that this statement does go some way to explain what the genre is and  the reasons behind the popularity of science fiction as a whole.

It is educating and allowing us to test our fears, push them to the limits. Science fiction is about the good and bad in society and my project  sub genre of the dystopian and post apocalyptic story  takes the audience or reader into the realms of terror, albeit as a result of man  or as an act of God ( meteors, earthquakes, viruses).

“Many science fiction films can be read as explorations of the fate of humanity in a world often depicted as increasingly dominated by the products of science, technology and rationality.” (KING, G.,KRZYWINSKA, T., 2000)

A brief description of the themes:-

Human versus science (technology)

Within this theme we see films that show the central character as a human, usually fighting against or having to deal with technological advancements, good or bad including aliens, cyborgs, artificial intelligence etc.. They often use the fear of technology as storyline and show the potential or fate of humanity. These stories usually show human emotion and intuition as obsolete and the rational thought of science as the dominant  force.

Dystopian versus Utopian

Two complete opposite worlds. Utopia is shown as perfect untroubled worlds in which there is no crime or disease. Science is seen as the saviour of mankind. These worlds are idealistic but are often  soulless and less human. In Utopia, the scientist is heroic and a visionary. But, there is a tendency to use the utopian film to show that perfect usually means oppression.

“Science is supposed to offer a means of challenging ancient superstitions, beliefs and prejudices, providing a more rational way of understanding and behaving” (KING, G., & KRZYWINSKA, T., 2000. p 13)

But this approach to science removes the human and is a form of oppression. This leads to dystopia.

logans

Image above from Logan’s Run (1976) picture courtesy of MGM available at http://www.imdb.com/media/rm3395655680/tt0074812?ref_=ttmi_mi_all_sf_3

A perfect example of utopian becoming dystopian, an idealistic life with one draw back–that life has to end at the age of  30.

Dystopian worlds are utopian worlds that have failed. In these films science and the scientist are seen as evil. Technology is a threat to  humanity which in turn puts the human and human emotions back in the centre of the story. This is probably one reason why Dystopia is more dominant in cinema as the characters are more believable and easy to relate to. It also provides the emotion needed for good story telling.

“Any kind of realised utopia might be rather tedious., lacking the tension and conflict often basic to narrative” (KING, G., & KRZYWINSKA, T., 2000. p 16)

Both the themes of human versus science and dystopia versus utopia can overlap, as the central driving force of science and the control/advancement of technology are present. Films like The Matrix (1999)  fall into both themes as humans are used as energy to power a race of machines.

the-matrix

Image sourced from http://www.repugnant-conclusion.com/the-matrix.html courtesy  of Warner Bros

References:-

KING, G., & KRZYWINSKA, T., 2000. Science Fiction Cinema: From Outerspace to Cyberspace. London: Wallflower press

http://www.repugnant-conclusion.com/the-matrix.html [sourced on 21/01/14]

http://www.imdb.com/media/rm3395655680/tt0074812?ref_=ttmi_mi_all_sf_3 [sourced on 21/01/14]

Categories: Dystopian and post-apocalyptic philosophy, General research, Science fiction research | Tags: , , , , , | Leave a comment

Science Fiction: A brief history

This last week I  looked at the origins of science fiction. What’s interesting is the way the genre reflects its time, not only socially but aesthetically. Science fiction as a genre began back in the 1890’s with writers like H.G. Wells with such novels as War of The Worlds and The Time Machine both of which show a cultural fascination with the future of mankind. Combining science and the power of the divine apocalypse, stories of dying worlds and alien attacks opened up the imagination and spurred on the continued growth and interest in the genre throughout the 20th Century. As cinema developed in the early 20th century novels were turned into film, with H.G. Well’s The Shape of things to Come. The visually bold  Metropolis in 1927 depicted the city as a vertical, mechanical image of capitalism, which aesthetically and socially was very much a product of its time. (BARNWELL, J., 2004, p100). Metropolis introduced the world to the city of the future.

hg wells npr images7U5SULWN met metropolis-from-above

Above images from Metropolis and War of The Worlds http://2012.futureeverything.org/music/dieter-moebius-polinski/    https://film110sp12.pbworks.com/w/page/50385313/Metropolis’s%20Influence%20on%20Future%20Film   http://www.war-ofthe-worlds.co.uk/war_of_the_worlds.htm

It’s no surprise that aesthetically films took on elements of the decades in which they were made. Metropolis used art deco for its posters and Russian constructivist art, an art movement  that spanned the years between 1913-1940s. “Constructivist art is committed to complete abstraction with a devotion to modernity, where themes are often geometric, experimental and rarely emotional”

VladimirTatlin-Monument-to-the-Third-International-1919-20

Art work by Vladimir Tatlin: Monument to the Third International” (1919-20, Moscow) http://www.arthistoryarchive.com/arthistory/constructivism/

Science Fiction continued to reflect the social, political and cultural climate as it progressed through the 20th Century. During the 1950’s the film industry turned its attentions to the teenage audience also, producing low-budget B movies that were built on the popularity of magazines such as EC Comics and Weird Tales (1923-1954) (KING, G., & KRZYWINSKA, T., 2000. p4). So cinema was constantly drawing on inspiration from literature. It also drew on the political climate.

“Many can be related to concerns about the cold war and/or nuclear weapons, including a large group labelled ‘invasion narratives’ ”

This was hardly surprising given the devastation seen world-wide at the end of World War 2 with the bombing of Hiroshima. We saw what was possible with science, both the good and the bad, and science fiction continued to feed on this.  Invasion films were also in the social arena at this time as the momentum of the space program grew., though this was not a new concept with the earlier works of H.G.Wells. Technological advances made it possible and all the more real. Space travel was driven by the cold war and space race between USSR and the US and in 1957 the world saw Sputnik 1, the first man-made object in space, closely followed by the first human in space in 1961.

Then came the films during the 1960′ and 70’s that looked at science fiction in everyday life with mundane suburbia being turned on its head with films like Village of the Damned (1960) and  The Stepford Wives (1975). This was a result of America’s sociologists fearing that the American suburban family was ” … sinking into a morass of suburban conformity and complacency.” ( KING, G., & KRZYWINSKA, T., 2000. p 6)

So science fiction continued to find inspiration in the social contexts and it seemed that audiences wanted more. The film industry knew that these kinds of films were a lucrative business. “Suddenly, science fiction films were viewed as financially profitable and audiences  flocked to the theatres and craved more” (filmsite.org. on-line)

Money had its part to play in the audience/popularity story and later in the 20th century cinema was able to take audiences to far off galaxies in a visually realistic and engaging way with Star Wars (1977). Star Wars used the age-old tale of good versus evil and was often referred to a ‘western’ in space ( KING, G., & KRZYWINSKA, T., 2000. p 10). It mixed genres including fantasy with the presence of a magical force that binds everything together known as ‘The Force’. Spectacle had finally arrived in Hollywood and technology seemed to be leading the way in terms of how things were being produced and were going to be produced in the future.

But the social context always had an influence over the story that was to be told. The years following saw Virtual Reality/ computer versus human films  like The Lawnmower Man and The Matrix Trilogy . Invasion films like Independence Day continued to pull the audiences with special effects and the post apocalyptic/dystopian futures have seen a rise in popularity again due to environmental issues/politics and the war on terrorism  with The Hunger Games , The Road , The Terminator  combining horror and science fiction and creating all too believable outcomes for humankind.

References:-

KING, G., & KRZYWINSKA Science Fiction Cinema: From Outerspace to Cyberspace. 2000. London: Wallflower Press

BARNWELL, J., Production Design: Architects of the screen. 2004. London/New York: Wallflower Press

http://www.arthistoryarchive.com/arthistory/constructivism/ [sourced on 15/01/14]

http://en.wikipedia.org/wiki/Space_exploration [sourced on 15/01/14]

http://www.filmsite.org/sci-fifilms2.html [sourced on 15/01/14]

http://2012.futureeverything.org/music/dieter-moebius-polinski/  [sourced on 15/01/14]

https://film110sp12.pbworks.com/w/page/50385313/Metropolis’s%20Influence%20on%20Future%20Film [sourced on 15/01/14]

http://www.war-ofthe-worlds.co.uk/war_of_the_worlds.htm [sourced on 15/01/14]

Categories: General research, Science fiction research | Tags: , , , , , , , , | 5 Comments

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