I have started working on some visuals for the Huntsmen and have had a play around with laying digital painting over a drawing. The following images show a progression from initial sketchbook through to a more detailed painting.
Posts Tagged With: sketchbook
Another selection of concept designs will feature the Huntsmen characters. This is the horror element of the story and they provide various possibilities due to the fact that no Huntsmen needs to be exactly the same. They all have some similar features described in the book such as a dog/wolf like snout, protruding wires, scars, cyborg elements etc. but they can be varied. There are the older models as well as new improved Huntsmen featured throughout the book. In addition to this there are the experimental Huntsmen that were part finished. I will work on a few variations in the sketchbook but settle on one final coloured image that conceptualises the overall look for possible model/mock-up.
Above: Two mood boards showing colour inspiration and details that could be used.
Reference for visuals:- http://www.pinterest.com/amandafullwood/project/
Below: Some early sketch/collage experiments.
Above image is a digitally enhanced version of the sketchbook, with some added colour, blending of skin tones etc. This is one idea for the head and face area.
My first task is to design the medical research centre that houses various spaces including corridors, a lift, a lab area and an underground arena. I’m starting with the reception area and its walkways, gantries and the corridors leading off. It needs to be clinical and well-kept but I’d like to give it a sense of theatre with some height and levels to create interest. I’m also looking at the idea of introducing some industrial elements inspired the station photos I took in London. At the moment the colours are going to be whites, muted blues/greens and metallic shades.
Below is a selection of mood board visuals that I used as inspiration.
Above: an adapted corridor introducing some industrial detailing.
Above: Looking at spaces and shapes of the reception area.
Above: Possible reception design showing desk area and some height and lighting.
Above: layout of ceiling with opening and gantry. This could also be mirrored on the floor as a detail.
Below: A selection of photos showing a scale 1:50 figure on what could be a floor plan or ceiling detail.
The production designer needs to think of not only the general space and how it will be used for filming but also about the detail and materials that it will be made from. It needs to be believable as well as working for the story. Although the book does not mention the dimensions of the space I thought it might be a good idea to play around with the size of the room, maybe to give the impression of height. The reception is situated deep below ground so to show the depth of the complex the character can be shown looking up towards the upper levels. A shaft of light could originate from some of the upper levels, casting parts of the reception in shadow and soft light. I also need to look at Post production in regards to creating spaces in science fiction–how much is built and how much is or could be CGI?
During the initial stages of mind-mapping I looked at various thoughts and meanings surrounding the idea of the human V technology, dystopia V utopia, what is human?…etc. Looking at images from books that I own as well as reading a chapter of Science Fiction Cinema: from outerspace to cyberspace (KING, G., KRZYWINSKA, T., 2000.) from which the mind-map above was created. The images are from the book History of the Future (LORIE, P., MURRAY-CLARK, S, 1989.) top left, a painting by Enrico Prampolini- Extraterrestrial Spirituality (1932) a Futurism artist, top right and an organic wall painting in Valencia from my own photo collection.
This is to show where my thoughts were taking me on the first read through: images of the future that are often in confliction.